Sunday, May 22, 2016

Xbox One Cheats - Dragon Age: Inquisition

Achievements
Complete one of the following achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
Belle of the Ball (15 GP) --- Gain the full approval of the Orlesian court.
Beloved and Precious (15 GP) --- Progress the story to unlock this achievement.
Botanist (15 GP) --- Harvest 50 herbs from Skyhold's garden in a single playthrough.
Cavalier (15 GP) --- Secure a mount.
Commander (15 GP) --- Complete a timed mission on the war table.
Customized (15 GP) --- Enchant or upgrade a piece of equipment in single-player mode.
Decorator (15 GP) --- Purchase any new decoration element for Skyhold.
Demonslayer (15 GP) --- Defeat 1,000 demons in single-player mode.
Doom upon All the World (100 GP) --- Progress the story to unlock this achievement.
Dragons' Bane (30 GP) --- Slay 10 high dragons in single-player mode.
Focused (15 GP) --- Spend 10 points in a single ability tree with any one single-player character.
Hard Hitter (15 GP) --- Land a single blow in excess of 1,000 damage in single-player mode.
Herald (30 GP) --- Finish the single-player campaign on at least Hard without lowering the difficulty.
Here Lies the Abyss (15 GP) --- Progress the story to unlock this achievement.
High Commander (15 GP) --- Complete 50 missions or operations in a single playthrough.
In Your Heart Shall Burn (15 GP) --- Progress the story to unlock this achievement.
Inquisitor (90 GP) --- Finish the single-player campaign on Nightmare without lowering the difficulty.
Invincible (15 GP) --- Defeat 2,500 enemies in single-player mode.
Keymaster (15 GP) --- Enter the heart of the Solasan temple.
Liberator (15 GP) --- Liberate three keeps in a single playthrough.
Loremaster (15 GP) --- Collect 250 codex entries in a single playthrough.
Marked for Greatness (30 GP) --- Seal 75 rifts in a single playthrough.
Master Alchemist (15 GP) --- Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
Master Builder (15 GP) --- Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
On Burning Wings (15 GP) --- Progress the story to unlock this achievement.
Opposition in All Things (15 GP) --- Progress the story to unlock this achievement.
Pathfinder (15 GP) --- Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
Peerless (30 GP) --- Level up the Inquisition to rank 10.
People Person (15 GP) --- Become friends with at least three of your inner circle in one playthrough.
Persuasive (15 GP) --- Acquire 10 Inquisition agents in a single playthrough.
Quartermaster (15 GP) --- Complete 20 requisition requests in a single playthrough.
Regal (15 GP) --- Completely upgrade one throne.
Saddled Up (15 GP) --- Purchase or secure five different mounts of any kind.
Sharp-Eyed (15 GP) --- Find and recover a shard identified by an ocularum.
Skilled (15 GP) --- Upgrade any ability once in single-player mode.
Speak Only the Word (15 GP) --- Progress the story to unlock this achievement.
Specialized (15 GP) --- Choose a specialization class.
Stargazer (15 GP) --- Unlock 15 astrariums in a single playthrough.
Synergized (15 GP) --- Trigger a cross-class combo with a character you control in single-player mode.
The Brightest of Their Age (30 GP) --- Progress the story to unlock this achievement.
The Wrath of Heaven (15 GP) --- Progress the story to unlock this achievement.
They Who Stand (15 GP) --- Progress the story to unlock this achievement.
Trailblazer (15 GP) --- Discover a campsite and establish an Inquisition camp in any wilderness area.
Veteran (30 GP) --- Reach level 20 in single-player mode.
Well-Funded (15 GP) --- Earn 50,000 or more gold across all single-player playthroughs.
Well-Prepared (15 GP) --- Craft a weapon or piece of armor in single-player mode.
Well-Read (15 GP) --- Discover a veilfire rune.
What Pride Had Wrought (15 GP) --- Progress the story to unlock this achievement.
Wicked Eyes and Wicked Hearts (15 GP) --- Progress the story to unlock this achievement.
Wyrmslayer (15 GP) --- Kill a high dragon in single-player mode.

DLC Achievements - Jaws Of Hakkon
Complete one of the following Jaws Of Hakkon DLC achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
Firestarter (15 GP) --- Destroy all the Winter Shards and light all the fires in the Old Temple.
Historian (30 GP) --- Uncover the secrets of a legendary figure.
Legend-Marked (30 GP) --- Impress the Avvar of Stone-Bear Hold and gain their friendship.
Winter's End (90 GP) --- Dispel a myth of ancient days.

DLC Achievements - The Descent
Complete one of the following The Descent DLC achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
Deep Roads Commander (15 GP) --- Complete a mission at the expedition table in the Legion of the Dead camp.
Fact Finder (30 GP) --- Help Shaper Valta discover secret dwarven history.
Giant Slayer (30 GP) --- Defeat an ogre alpha.
Shaper of Stone (90 GP) --- End the earthquakes threatening the surface.

DLC Achievements - Trespasser
Complete one of the following Trespasser DLC achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
Coroner (15 GP) --- Find all of the wearable items that make up the Taken Shape.
Forever Marked (90 GP) --- Progress the story to unlock.
Lateral Thinker (15 GP) --- Unlock all caches watched over by ancient statues.
Trial of Temperance (15 GP) --- Rest Easy trial always on in Emprise du Lion: claim Suledin Keep.
Trial of the Emperor (15 GP) --- Defeat 20 foes promoted by Walk Softly.
Trial of the Empress (15 GP) --- Even Ground on: slay a level 16 or higher Fereldan Frostback.
Trial of the Fool (15 GP) --- Take It Slow on: reach Skyhold at level 5 or less.
Trial of the Hermit (15 GP) --- Slay 10 great bears promoted by Grizzly End.
Trial of the Lovers (15 GP) --- Fair-Weather Friends always on: enter Halamshiral with all followers.
Trial of the Magician (15 GP) --- Travel Light on for "In Hushed Whispers": finish the quest.
Trial of the Tower (15 GP) --- Rub Some Dirt on It on: slay the Hivernal high dragon.

Giant War Nug mount
Go to Val Royeaux. Search for a vendor named "Deraboam" located in a small store with a blue door. Interact with the chest there to find "The Mystery Box". Spend 10,000 coins to purchase it and get the "The Big One?" mission to appear on the global war board. Send one of your advisors on the "The Big One?" mission and they will return with a giant Nug mount as the reward.

Free mount
Use the following steps to get a free horse. Once at the Hinterlands, and travel to the far west corner to start the "Master of Horses" side-quest. It begins west of the Redcliffe Farms Camp, at the large set of stables visible from a distance. Go up the hill to the large homestead where Master Dennet resides. Talk to him then agree to his terms. You will receive a Ferelden Forder. Take the horse with its saddles in the stables located to the right of the path used to exit the house.

Skyhold customizations
Complete the shown job to obtian the matching customization.

Banner Topper
- Chantry Topper: Unlock the Chantry Garden.
- Circle of Magi Topper: Unlock the Mage Tower.
- Dalish Topper: Exalted Plains.
- Dwarven Topper: Storm Coast.
- Ferelden Topper: Crestwood.
- Free Marches Topper: Storm Coast.
- Inquisition Topper: Capture all the keeps.
- Orlesian Topper: Villa Maurel.
- Templar Topper: Unlock Templar Tower.
- Tevinter Imperium Topper: Hissing Wastes.
- Grey Warden Topper: The Forbidden Oasis.

Bed
- Orlais: Purchased for 713 gold from Val Royeaux.
- Free Marches II: Purchased for 713 gold from Val Royeaux.
- Orlais II: Purchased for 713 gold from Val Royeaux.
- Orlais III: Purchased for 713 gold from Val Royeaux.
- Dwarven: Purchased for 713 gold from Val Royeaux.

Drapery
- Ferelden: Purchased for 356 gold from Val Royeaux.
- Orlais: Purchased for 356 gold from Val Royeaux.
- Andrastian Chantry: Purchased for 356 gold from Val Royeaux.
- Dalish: Purchased for 356 gold from Val Royeaux.
- Dalish II: Purchased for 356 gold from Val Royeaux.
- Dwarven: Purchased for 356 gold from Val Royeaux.
- Free Marches: Purchased for 356 gold from Val Royeaux.
- Inquisition: Purchased for 356 gold from Val Royeaux.
- Templar: Purchased for 356 gold from Val Royeaux.
- Tevinter Imperium: Purchased for 356 gold from Val Royeaux.
- Grey Warden: Purchased for 356 gold from Val Royeaux.
- Circle of Magi: Purchased for 356 gold from Val Royeaux.
- Chasind: Purchased for 356 gold from Val Royeaux.
- Qunari: Purchased for 356 gold from Val Royeaux.

Window
- Andrastian Chantry: Purchased for 1,568 gold from Val Royeaux.
- Dalish: Purchased for 1,568 gold from Val Royeaux.
- Dwarven: Purchased for 1,568 gold from Val Royeaux.
- Ferelden: Purchased for 1,568 gold from Val Royeaux.
- Orlais: Purchased for 1,568 gold from Val Royeaux.
- Qunari: Purchased for 1,568 gold from Val Royeaux.
- Boon of the Serault Glasswork: Complete the Serault Operations with Cullen.

Grenade crafting, Tonic and Potion
There are 3 kinds of potions. Potions which recuperate HP and Magic, Tonics which enhance resistance and battle, and Grenades that deal area of impact damage. Each potion can be updated for enhanced result and period.

Potions
- Healing Potions: Instantly restores 385 HP.
- Increased Healing I: Increases healing done by 50.
- Increased Healing II: Increases healing done by 67.
- Regeneration Potion: Restores 26 HP after every two seconds for a minute.
- Increase Duration I: Increases total duration by 8 seconds.
- Increase Duration II: Increases total duration by 10 seconds.
- Increase Healing I: Increases HP restored by 3 units per second.
- Increase Healing II: Increases HP restored by 4 units per second.
- Lifeward: When less than 25% HP, healing amount is doubled.
- Proximity Heal: Heal all nearby allies.
- Lyrium Potion: Increases Magic by 30 for 20 seconds.
- Increase Maximum Mana: Increases Mana by 25%.
- Increase Maximum Mana Bonus: Increases Mana bonus by 25%.
- Increase Duration: Increases total duration by 20 seconds.
- Increase Magic Bonus: Increases Magic bonus by 30%.

Tonics
- Fire Resistance Tonic: Gain 40% fire resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants fire resistance to allies within a 2 meter radius.
- Cold Resistance Tonic: Gain 40% cold resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants cold-damage resistance to allies within a 2 meter radius.
- Electrical Resistance Tonic: Gain 40% electrical-damage resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants electrical-damage resistance to allies within a 2 meter radius.
- Spirit Resistance Tonic: Gain 40% spirit-damage resistance for two minutes.
- Increase Duration I: Increases the total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants spirit-damage resistance to all allies within a 2 meter radius.
- Mighty Offense Tonic: Grants +13 damage bonus for 20 seconds.
- Increase Damage I: Increases damage by 26.
- Increase Damage II: Increases damage by 19.
- Damage Bonus vs. Guard: Provides 50% damage bonus against enemies with an active guard.
- Damage Bonus vs. Barrier: Provides 50% damage bonus against enemies with an active barrier.
- Critical Damage Bonus: Provides 100% damage bonus on all critical hits.
- Rock Armor Tonic: Provides +12 bonus armor for 30 seconds.
- Improved Duration I: Increases total duration by 30 seconds.
- Improved Duration II: Further increases total duration by 30 seconds.
- Improved Potency I: Provides +11 additional armor bonus.
- Improved Potency II: Provides +12 additional armor bonus.
- Stun Enemies: Getting hit with a melee attack has 50% chance to stun attacker.
- Tears of the Dead: Three hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will remain poisoned for 10 seconds.
- Increase Duration I: Increases the total time of poison effect to 20 seconds.
- Increase Duration II: Increases the total time of poison effect to 25 seconds.
- Increase Damage I: Increases damage per second by 37.
- Increase Damage II: Increases damage per second by 67.
- Enhanced Potency: Upgrade weapon poison to 15 seconds and grants two additional hits.

Grenades
- Pitch Grenade: Surrounds an enemy with a pitch which remains for one minute and slows down enemies that enter it.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Debilitate I: Enemies caught in the pitch deal 25% less damage and take 25% increased damage.
- Debilitate II: Enemies caught in the pitch further deal 25% less damage and take 25% increased damage.
- Immobilize: Immobilizes targets for 10 seconds.
- Confusion Grenade: Enemies caught in the explosion begin attacking other enemies for 20 seconds.
- Increase Duration I: Increases total duration by 10 seconds.
- Increase Duration II: Further increases total duration by 10 seconds.
- Rage I: enemies will deal 25% additional damage to other enemies.
- Rage II: enemies will deal 50% additional damage to other enemies.
- Mind Wreck: After the effects of the grenade expire, all enemies take 635 spirit damage.
- Antivan Fire: Set an area on fire for 30 seconds which deals 23 burning damage to anyone standing in it.
- Increase Damage I: Increases the damage dealt by 21%.
- Increase Damage II: Increases the damage dealt by 38%.
- Increase Duration I: Increases the duration of fire by additional 30 seconds.
- Increase Duration II: Increases the duration of fire by additional 60 seconds.
- Shockwave: Stuns the enemies for five seconds.
- Healing Mist: Creates a healing mist near the point of impact that heals allies for 289 HP.
- Increase Healing I: Increases the healing amount by +38.
- Increase Healing II: Increases the healing amount by +50.
- Healing Mist: Healing mist can revive and heal fallen allies.
- Jar of Bees: Summon a horde of bees at target, which attack enemies for 163 damage per second for 15 seconds. Each enemy attacked by bees has a 10% chance of panicking.
- Increase Panic Chance I: Increases panic chance by 10%.
- Increase Panic Chance II: Further increases panic chance by 10%.
- Increase Duration I: Increases total duration of effect by 5 seconds.
- Increase Duration II: Further increases total duration of effect by 5 seconds.
- And Some Wasps: First enemy to approach the swarm experiences the full effect of the grenade.

In-Game armor crafting and Weapons
You can Craft weapons, armor, and potions. To craft a specific item needs a dish and crafting products. Dishes are gotten by purchasing schematics from stores, glyphs brightened by Veilfire, and scrolls found in treasure chests.

After forming the Inquisition, you can your smith to craft armor and weapons. The smith can also craft weapon and armor upgrades which can be positioned into certain slots. To include essential results to your armor or upgrades, you need to discover a dwarf called Dagna.

The schematics needed to make equipment are divided into 3 tiers. A greater tier schematic will certainly constantly lead to much better equipment. They will certainly also need you to invest more product per slot to craft them.

- Tier 1 schematics have 2 slots.
- Tier 2 schematics have 3 slots.
- Tier 3 schematics have 4 slots.

-- Defense: Provides resistance against elemental attacks and damage-type resistances. You can also cause enemies to gain certain status condition, for example, Bleeding, when they melee attack.
-- Offense: Provides bonuses for being offensive. For example, increase damage against barriers/guard, cause bleeding effects, heal after a killing blow, etc.
-- Primary: Determines the base armor or attack value of the armor or weapon. It also determines the elemental damage of staves.
-- Utility: Determines attribute upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and Constitution. The attribute boost is directly linked to crafting material.
-- Masterwork: High tier weapon or armor have an additional Masterwork slot, which requires masterwork crafting material. This slot provides bonuses such as chance-on-hit damage and unique buffs after absorbing damage. These may also add up to a 40% chance of critical crafting (increases all stats of a particular weapon or armor by 10 per cent).
-- Upgrade: Armor has up to two upgrade slots and weapons have up to three of them. Like I have mentioned under 'Utility Slot' section, materials can vastly improve the quality of armor/weapon upgrade.
-- Rune: Does not depend upon the quality of the crafting material. All you need for Rune Crafting is a Rune schematic.

Locations of all High Dragons
Search the shown locations to come across the matching High Dragon:
- Ferelden Frostback: Lady Shayna's Valley, The Hinterlands. Resistant to fire and vulnerable to cold.
- Gamoran Stormrider: Crow Fens, The Exalted Plains. Resistant to electricity and vulnerable to spirit.
- Greater Mistral: Emerald Graves (northern-most area). Resistant to cold and vulnerable to fire.
- Northern Hunter: Crestwood. Resistant to electricity and vulnerable to spirit.
- Sandy Howler: Hissing Wastes. Resistant to fire and vulnerable to cold.
- The Abyssal High Dragon: Western Approach. Resistant to fire and vulnerable to cold.
- The Highland Ravager: Emprise du Lion. Resistant to fire and vulnerable to cold.
- The Hivernal: Emprise du Lion. Resistant to cold and vulnerable to fire.
- The Kaltenzahn: Emprise du Lion. Resistant to cold and vulnerable to fire.
- Vinsomer: Dragon Island, Storm Coast. Resistant to electricity and vulnerable to spirit.

In-Game Treasure maps
Search the explained places to discover a treasure map, then follow it to obtain the matching loot.
- Farmland Cave: You can find a map of a Farmland Cave in Hafter's Woods. To find this treasure, travel towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram Grove. There will be enemies here. Explore the area for a cave on top of the hill. There is another small cave at the south side of the cavern on top of the hill. Enter that small cave to find the treasure.
- Halin Sulahn: This map is found in Ghilan'nain's Grove, at the hunter's camp. You may need to fight or sneak past a dragon to get the map. After obtaining the map, travel towards the Dalish Camp at the southwest edge of the Exalted Plains. Move towards the waterfall south of the Dalish Camp. Move to the right side of the waterfall then climb the mountain next to it. The treasure is at the top of the mountain, next to the waterfall.
- Watcher's Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the map in one of the nearby shacks. Afterwards, travel towards the west side and reach the westernmost rift near the "Rush of Sighs". Climb the large mountain next to the Fade Rift and follow the path on the left side of the large lone tree. Collect the treasure and close the Fade Rift if desired before leaving the area.
- Waterfall: This map is found at the upper lake camp in the Hinterlands area. Afterwards, travel towards Lake Luthias and take the "West Road". Continue along the path to encounter the broken bridge shown on the map. From here, follow the eastern path to get to the waterfall displayed on the map. Note: You will have to batle Templars in this area. After dealing with them, follow the path at the rear of the Templar Encampment to get under the waterfall. Search for an out of place dirt patch in this area to find the treasure.

Party members
Complete the suggested job to obtain the matching individual into your celebration.
- Blackwall: Found in the Hinterlands after Leliana gives you "The Lone Warden" quest.
- Cole: Appears later in Haven and is obtained as part of the storyline.
- Dorian: Found in Redcliffe after Fiona requests for the Herald to meet with a faction of Mages.
- Iron Bull: Wait at the gate doors outside the Chantry in Haven until a messenger appears to invite the Inquisitor to the Storm Coast.
- Sera: Enter Val Royeaux, the capitol of Orlais and notice the red glowing arrow near your Inquisitor. Find all the arrow messages around that city.
- Vivienne: At the opening courtyard of Val Royeaux, search for a messenger near the fountain on your way out of the city. You will receive an invitation to meet with Vivienne at her chateau.

Romance restrictions
The following characters will just establish loves with the shown requirements.
- Blackwall: Interested in female characters.
- Cassandra: Interested in male characters.
- Cullen: Interested in female elves and female humans.
- Dorian: Interested in male characters.
- Iron Bull: Interested in both male and female characters
- Josephine: Interested in both male and female characters
- Sera: Interested in female characters.
- Solas: Interested in female elves only.

Perks
You will certainly also get an Advantage Perk point when you advance a rank. There are 4 Advantage Perk classifications, Forces, Keys, Links, and Inquisition. They represent Cullen, Leliana, Josephine, and yourself. You can anticipate to just acquire about 10 to 12 Advantage Perk Points in a basic game since Benefit points are limited. Each Perk expenses 1 point, other than for Agent Perks. Agent-based benefits do not cost Advantage Perk Points, however will certainly count towards the complete points needed to unlock sophisticated Perks. For this factor, attempt to hire as lots of agents as possible.

Force Perks (Cullen)
- Advanced Focus: Increase maximum Focus from 100 to 200. Second-tier focus effect for abilities can now be triggered.
- Antivan-Stitched Saddle: Tack of fine Antivan leather, custom-fitted to both horse and rider which significantly increases resistance to being unseated.
- Clemence, the Tranquil (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
- Loranil (Agent): Reduces the time it takes Cullen to complete operations by 5%.
- Lord Berand (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
- Mage Schematics: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.
- Massache's Method: 5% increase in experience points from killing enemies.
- Master Focus: Increase maximum Focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.
- Michel de Chevin (Agent): Reduces the time it takes Cullen to complete operations by 5%.
- More Healing Potions: Increase the maximum number of potions the party can carry by four.
- Rider's Posture: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.
- Rogue Schematics: Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.
- Ser Barris (Agent): Reduces the time it takes Cullen to complete operations by 5%.
- The Blades of Hessarian (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
- True Grit: All party members gain a 10% increase to all defenses.
- Underworld Knowledge: Opens new dialogue options related to criminal activities and grants +50% experience for each codex entry unlocked.
- Vale's Irregulars (Agent): Reduces the time it takes Cullen to complete operations by 5%.
- Warrior Schematics: Sellswords, templars, chevaliers: The Inquisition's forces come from wide-ranging backgrounds. Scour the troops' arms and armors for new, rare schematics.

Secrets Perks (Leliana)
- A Magister in Disgrace (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
- Arcane Knowledge: Grants +50% XP for each codex entry unlocked.
- Deft Hands, Fine Tools: Allows all rogues in the party to open masterwork locks.
- Eagle-Eyed: Grants a significant increase to the discovery range of the searching action.
- Enhanced Studies: Grants an additional +50% experience for each foe studied, including those already completed (applied retroactively).
- Forward Scouts: Reveals additional landmarks and points of interest on the maps of every area.
- Frederic of Serault (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
- Master Herbalists: Combat training, top-line equipment, and experience in both allow Inquisition herbalists to find the rarest of specimens. A large collection of rare herbs will be delivered for personal use.
- Optimal Cutting: Grants a 10% chance to receive herbs with each harvest.
- Servis (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
- Smuggler Tanner (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
- Speaker Anais (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
- The Eager Recruit (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
- Trainee Herbalists: Gain a collection of tier 1 herbs.
- Veteran Herbalists: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.
- Witty Ritts (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

Connections Perks (Josephine)
- A Favor for a Favor: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.
- Barter by Belle (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
- Elite Clientele: Shops offer to buy and sell for 15% better prices.
- Enchanter Ellendra (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
- Exacting Buyers: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftspeople.
- Fairbanks (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
- Friends in High Places: Merchants will send messengers when they have sales at their stores, in hopes the Inquisitor will put in an appearance.
- Lord Berand (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
- Nobility Knowledge: Grants +50% experience for each codex entry unlocked.
- Only the Finest: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftspeople.
- Sky Watcher (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
- Speaker Anais (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
- Sterling Reputation: Merchants will pay the Inquisition 10% more for items sold to them.
- The Noble Cadaver (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
- The Rare Stocks: Inquisition procurers can leverage the organization's reputation to purchase a shipment of rare and valuable raw materials for crafting.
- The Short List: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.

Inquisition Perks
- Antivan Tailoring: Increases inventory capacity by 15.
- Deeds Renown: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.
- Exclusive Training: Gain 1 combat talent point, for the Inquisitor only.
- History Knowledge: Grants an additional +50% experience for each codex entry found.
- Horsemaster Dennet (Agent): Dennet lends his considerable experience with the training and handling of various steeds for the Inquisition.
- Imperial Court Tailoring: Increases inventory capacity by 15.
- Tempered Glass Flasks: Adds one more potion slot for all party members.

Free horse
At the Hinterlands zone go to the far western corner to check out the "Master Of Horses" side-quest. It is west of the Redcliffe Farms Camp. You can see the large stables, go up the large homestead, talk with Master Dennet, and consent to his terms to obtain a free Ferelden Forder. You can gather the equine with the saddles in the stables to the right of the path as you go out to your home.

Various Gameplay Tips
- Tip 1: Attempt to have among every class in your celebration. You'll discover a great deal of doors and concealed locations in the environment that just one certain class can open.
- Tip 2: Do not hesitate to buy upgrades from merchants. They're not specifically pricey and you desire to upgrade your weapons/armor for stat boosts.
- Tip 3: Make certain to talk with all your friends after each huge story occasion. They commonly have new things to go over and might even supply you with a distinct sidequest.
- Tip 4: If you do not such as how you'leveled up your character, do not stress. You can acquire a regard
- Tip 5: device at your base for just 1 gold, though it increases on cost after the very first purchase. Do not fill all appropriations. They commonly need products that can be used for other things, and the only real reward is power. When I state you'll have plenty of power if you do, Trust me a couple of side activities occasionally.
- Tip 6: The Hinterlands is the very first huge area in Inquisition, and there's a lot to see and do there. Do not stick around in the Hinterlands too long. You'll be neglecting other cool environments and will likely over-level your characters.
- Tip 7: Closing breaches in an environment is a great way to make experience.
- Tip 8: Attempt your finest to address the astrarium puzzles. Fixing all them in a single area opens a cave with great loot.
- Tip 9: When you're discovering, * Kill animals and gather natural herbs. You'll require the products to craft new weapons, armor, and upgrades.
- Tip 10: Pay mindful focus on war council mission descriptions, as a few of them open vital characters, choices, and other cool things.
- Tip 11: Inquisition enables you to flirt with a lot of characters, however you can just pursue a relationship with a few of them based upon your gender and race.

Plants vs. Zombies references
You will discover a note that checks out "Plants vs. Corpses from one Daveth the Mad" in Crestwood. Travel south from 3 Trout Camp, and go in the direction of Linden Farm. At Linden Farm, you can discover a row of large sunflowers near a falling apart wall.

Unlimited gold

As valuable us a Mark or leather item ando to any shop, and press [Sell All], then [Sell] in fast succession. Now go to your buy back screen, and the item will certainly have doubled or enhanced by 100. Repeat this as often as wanted. Keep in mind that this glitch was carried out on an un-patched version of the game.

No comments:

Post a Comment

I really do appreciate your visit to my blog. I hope you found some little tidbit that helps in your life of gaming.


I also appreciate you taking time out of your busy gaming day to leave me input and I hope you come back often to see what other contributions I add to The Wonderful World of Gaming.


GameSquire

Important Notice:
Come visit my personal website! You can find more about me there. All my profiles links to networking sites I'm in is on there (like Facebook and Twitter), and find what else I am up to besides building GameSquire: The Wonderful World of Gaming.
Dillon Flueck Personal Website