Monday, December 19, 2016

Xbox One Cheats - Resident Evil 0: HD Remaster

Achievements
Complete one of the following achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
Allergic to First Aid Spray (25 GP) --- Finish the game without using a First-Aid Spray.
Apprentice of Unlocking (15 GP) --- Obtain all keys and use them all.
Burned Alive (15 GP) --- Defeat an enemy by burning them.
Dead, Dead, Deadski (15 GP) --- Defeat a zombie by stomping on them.
Fashion Plate (15 GP) --- Change into a costume.
Fileophile (15 GP) --- Read all files.
Find Time to Combine (15 GP) --- Combine every type of herb with each other.
From Zero to Hero (25 GP) --- Finish the game on Hard difficulty.
Guns are Too Quick (15 GP) --- Defeat an enemy with a knife.
Here I Come to Save the Day (15 GP) --- Attack an enemy to save your partner who is grappling with that enemy.
I Could Shoot, You Know (25 GP) --- Obtain all weapons.
I'm a Medic, Not a Bodybuilder (15 GP) --- Try to push something heavy with Rebecca.
Misdirected Hostility (15 GP) --- Destroy a zombie's legs.
S is for S.T.A.R.S. (25 GP) --- Finish the game with rank S.
Save Your Prayers (90 GP) --- Finish the game without saving.
This is How You Recycle (15 GP) --- Create a Molotov Cocktail.
This is Serious Business (90 GP) --- Finish the game without using a recovery item (including Green Chemicals).
Who's Got the Herb? (25 GP) --- Finish the game without combining herbs.
Zero In (15 GP) --- Defeat an enemy with a critical-hit headshot.

Secret Achievements
Complete one of the following Secret achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
20/20 Vision (30 GP) --- Kill 50 enemies with the Death Stare at full charge.
A Weird Interest in Leeches (25 GP) --- Finish Leech Hunter with rank A.
Alley-oop! (15 GP) --- Shoot down a Hunter or an Eliminator while they are jump attacking in the air.
Calm the Zombie Nerves (15 GP) --- Play the piano using Rebecca.
Centurion Disciplinarian (15 GP) --- Defeat Centurion.
Custom to Bust 'Em (15 GP) --- Create a Custom Handgun.
Die, Devil Bird! (15 GP) --- Defeat Infected Bat.
Distracted from the Hunt (30 GP) --- Defeat all enemies in Leech Hunter.
Factory Complete (15 GP) --- Complete the factory.
Green is the Color (15 GP) --- Use a Green Chemical.
Hey, Queenie! Feast on this! (15 GP) --- Defeat Queen Leech.
How 'Bout a Light, Bud? (15 GP) --- Defeat Mimicry Marcus with a Molotov Cocktail or a Napalm Grenade.
I Have the Touch (25 GP) --- Defeat Mimicry Marcus for the first time only using a knife.
Laboratory Complete (15 GP) --- Complete the laboratory.
Leech-Shaped Hole in my Heart (15 GP) --- Finish Leech Hunter with rank E or above.
On Leather Wings (15 GP) --- Get picked up by the Infected Bat.
Proto Tyrant Down (15 GP) --- Fight off the Proto Tyrant.
Proto Tyrant Down Again (15 GP) --- Defeat the Proto Tyrant.
Sit, Boy, Sit! Good Dog (15 GP) --- Break free of a Cerberus while they are biting you or trying to push you down.
Taking the Sting Out (15 GP) --- Defeat Stinger.
That's Officer Chambers to You (30 GP) --- Defeat all bosses except Centurion using Rebecca.
Train Complete (15 GP) --- Complete the train.
Training Facility Complete (15 GP) --- Complete the training facility.
Treatment Plant Complete (15 GP) --- Complete the treatment plant.
Trying Out New Things (15 GP) --- Play Leech Hunter.
Welcome to Team Wesker (25 GP) --- Put on Team Wesker costume.
Who Needs Partners? (25 GP) --- Collect all of only one color of Leech Charms.
Winged Spawn of Satan (25 GP) --- Defeat 16 bats in the church.

Unlock Wesker Mode
To unlock the "Wesker Mode" mini-game in the Main Menu, you must first complete the main game on Easy, Normal or Hard mode (can be done with any rank). Then go to the Main Menu to find the new "Wesker Mode" Game as one of the options.

Unlockable Costumes
Below a list of some in-game default/DLC costumes which you can unlock:
- Rebecca's Default / S.T.A.R.S. 2002 Costume
- Rebecca's S.T.A.R.S. 1996 Costume (original Resident Evil 1)
- Rebecca's S.T.A.R.S. 1997 Costume (Resident Evil 1: Director's Cut - red)
- Rebecca's Sportswear Costume (R.P.D. Resident Evil 2)
- Rebecca's Western Costume (cowgirl outfit - Resident Evil 1)
- Rebecca's Leather Costume (Resident Evil 0)
- Rebecca's S.T.A.R.S. Prototype Costume (Resident Evil 0)
- Rebecca's Team Wesker Costume (Resident Evil 5)
- Billy's Default / Prisoner Costume (Resident Evil 0)
- Billy's Jacket Costume (Resident Evil 0)

Wesker Costume Rewards
You are only able to use Billy's Wesker Character Costume and Rebecca's Team Wesker Costume in the "Wesker Mode" itself. — To unlock these Team Wesker costumes in the regular game mode, you must beat "Wesker Mode".

Death Stare attacks
Death Stare attack lets Wesker unleash a blast of power from his glowing red eyes. Start charging the attack and an aura will appear around Wesker; unleash it to deal massive damage to any enemies caught in the attack radius. A fully-charged Death Stare has immense attack power.

Shadow Dash
Shadow Dash lets Wesker move at incredible speed. Run as fast as the wind, literally! Mastering this move is vital for beating your best times.

Weapons Locations Guide
- Rebecca's Handgun: It is located in Rebecca's inventory at the very beginning of the game.
- Billy's Handgun: It is located in Billy's inventory at the very beginning of the game.
- Hunting Gun: This weapon is located in Room 101 on the top floor of the train after the bar area.
- Molotov Cocktail: This weapon is found everywhere in the game. To make this weapon, you have to combine a glass bottle and a gas tank.
- Mouse over video for audio
- Knife: Billy starts out with one in his inventory. Also you can get other knife in a room early on in the game. For getting in, you have to jump through the hole in the roof.
- Grenade Launcher: This weapon is located in the Painting Room (Umbrella Training Facility floor 2F). Which is also where you can get the White Statue for the Good VS Evil scales.
- Shotgun: This weapon is located in the Storage room (Umbrella Training Facility floor 1F). Which is also where you can get the Black Statue for the Good VS Evil scales.
- Billy's Custom Handgun: This weapon is made when you combine the handgun parts from the case found in the locker where you first fight the Hunters. The code for opening the briefcase is 385.
- Rebecca's Custom Handgun: This weapon is made when you combine the handgun parts from the case found in the locker where you first fight the Hunters. The code for opening the briefcase is 385.
- Magnum: This weapon can be found in the rail car at the very end of the Laboratory Area. It is next to the corpse on the bench.
- Sub-Machinegun: This weapon is earned when you complete the game on normal or hard difficulty and get an A ranking (complete it under 5 hours). It'll be in Billy's inventory when you start a new game.
- Rocket launcher: This weapon with infinite ammo is earned when you complete the game on normal or hard difficulty and get a S ranking (complete it under 3 hours and 30 minutes). It'll be in Rebecca's inventory when you start a new game.
- Magnum revolver: This weapon is earned when you collect 91-99 gems in the Leech Hunter mini-game. It is found next to the corpse on the train in the room next to the first save room.
- Note that you will first need to complete the game on any difficulty mode (with any rank) to unlock the "Leech Hunter" mini-game in the Main Menu.

Files Locations Guide
- File Number 1: Timeline 0:00 - Player Manual 1 - Already available from the start by default.
- File Number 2: Timeline 0:00 - Court Order For Transportation - Already available from the start by default.
- File Number 3: Timeline 0:15 - Passenger's Diary - Train, room 202.
- File Number 4: Timeline 0:55 - Investigation Orders - Train, room 201.
- File Number 5: Timeline 1:35 - Notice to Supervisors - Train, next to Billy.
- File Number 6: Timeline 2:09 - Player Manual 2 - Train, Story Related.
- File Number 7: Timeline 2:24 - Note from Conductor - Train, inside the Conductor Room.
- File Number 8: Timeline 3:12 - Hookshot Operator's Manual - Train, Story Related.
- File Number 9: Timeline 3:44 - Brake Operation Manual - Train, Story Related.
- File Number 10: Timeline 4:23 - Notice to All Staff - Training Facility 2F - Inside the Crow Room.
- File Number 11: Timeline 4:56 - Regulations For The Trainees - Training Facility 2F - Inside the Conference Room.
- File Number 12: Timeline 5:39 - Assistant Directors's Diary - Training Facility 2F - Inside the Red Door room.
- File Number 13: Timeline 6:22 - A Verse of Poetry - Training Facility 2F - Inside the Fireplace room.
- File Number 14: Timeline 7:00 - Microfilm Image - Training Facility 2F - Story Related.
- File Number 15: Timeline 7:46 - First Investigation Unit Notes - Training Facility 2F - Inside the Infirmary
- File Number 16: Timeline 8:33 - Marcus's Diary 1 - Training Facility 2F - Inside the Chess room.
- File Number 17: Timeline 9:35 - Correctional Institude Inmates List - Training Facility Basement 1F - Inside the Save room.
- File Number 18: Timeline 10:10 - About Power Regulator - Training Facility Basement 1F - Inside the Torture room.
- File Number 19: Timeline 10:30 - Management Trainee's Diary - Training Facility Basement 2F - Inside the Sleeping Quarters room.
- File Number 20: Timeline 11:12 - Marcus's Diary 2 - Laboratory 1F
- File Number 21: Timeline 11:44 - Laboratory Manager's Diary - Laboratory 2F
- File Number 22: Timeline 12:23 - Leech Growth Records - Laboratory 2F
- File Number 23: Timeline 13:05 - Old photograph - Laboratory 1F
- File Number 24: Timeline 13:52 - Investigator's Report - Laboratory 2F
- File Number 25: Timeline 14:13 - B.O.W Report - Laboratory 2F
- File Number 26: Timeline 15:00 - Investigator's Report 2 - Treatment Plant 2F
- File Number 27: Timeline 15:58 - About Battery Fluid - Treatment Plant - Inside the Save room.
- File Number 28: Timeline 16:20 - Treatment Plant Manager's Diary - Treatment Plant
- File Number 29: Timeline 16:57 - Gate Operation

Leech Charms Locations Guide
- Leech Charm Number 1: 2F Workshop (where The Vice and the Obedience Tablet were in the main game) - 4 Leech Charms
- Leech Charm Number 2: 2F Test Room (where the second grenade launcher is in the mini-game) - 2 Leech Charms
- Leech Charm Number 3: 2F Piano Room - 3 Leech Charms
- Leech Charm Number 4: 2F Blue Door Room (where the Blue Door and the White Statue were in the main game) - 3 Leech Charms
- Leech Charm Number 5: 3F Animal Store Room - 3 Leech Charms (There's a well-hidden gem here, very easy to miss)
- Leech Charm Number 6: 3F Observatory - 4 Leech Charms
- Leech Charm Number 7: B3F Gun Room (where the Water Key and Custom Handgun Parts were in the main game) - 1 Leech Charms
- Leech Charm Number 8: B3F Waterfall Room (where the Locker Key was in the main game) - 2 or 3 Leech Charms (This is one of the four rooms in which there could be a different amount of leech charms).
- Leech Charm Number 9: B2F Hole Room (where you have to rescue Rebecca in the main game) - 3 Leech Charms
- Leech Charm Number 10: B2F Study (where the Unity Tablet was in the main game) - 3 Leech Charms
- Leech Charm Number 11: B2F Sleeping Quarters (where the Management Trainee's Diary file was in the main game) - 2 Leech Charms
- Leech Charm Number 12: 1F Boiler Room (where the steam leakage was in the main game) - 3 Leech Charms
- Mouse over video for audio
- Leech Charm Number 13: 1F Storage Room (where the Shotgun and the Black Statue were in the main game) - 2 or 3 Leech Charms (This is one of the four rooms in which there could be a different amount of leech charms)
- Leech Charm Number 14: 2F Balcony - 6 Leech Charms
- Leech Charm Number 15: 2F Conference Room - 4 Leech Charms
- Leech Charm Number 16: 2F Corridor with the second Red door at the end - 7 or 8 Leech Charms (This is one of the four rooms in which there could be a different amount of Leech Charms)
- Leech Charm Number 17: 2F Study (where you have to lift Rebecca to the third floor in the main game) - 5 Leech Charms
- Leech Charm Number 18: 2F Library (where the White Wings was in the main game) - 3 Leech Charms
- Leech Charm Number 19: 2F Red Door Room (where the Iron Needle was in the main game) - 4 Leech Charms
- Leech Charm Number 20: 2F Corridor behind Knight door in the Conference Room - 5 Leech Charms
- Leech Charm Number 21: 2F Infirmary (where the First Investigation Unit Notes file was in the main game) - 1 Leech Charms
- Leech Charm Number 22: B1F Train Wreckage Room - 1 Leech Charms
- Leech Charm Number 23: B1F Spider Corridor - 4 Leech Charms
- Leech Charm Number 24: B1F Torture Room (where Rebecca was ambushed by Monkeys) - 2 Leech Charms
- Leech Charm Number 25: B1F Pillar Room (where Billy gave Rebecca a boost in the main game) - 1 or 2 Leech Charms (This is one of the four rooms in which there could be a different amount of leech charms)
- Leech Charm Number 26: 1F Dining Room (where the first Red Door is) - 2 Leech Charms
- Leech Charm Number 27: 1F Kitchen (where the Lighter Fluid was in the main game) - 7 Leech Charms (There're well-hidden charms here)
- Leech Charm Number 28: 2F Room with Fireplace (where the Microfilm B was in the main game) - 4 Leech Charms
- Leech Charm Number 29: 2F Crow Room (where the crank was in the main game) - 2 Leech Charms
- Leech Charm Number 30: Lobby (where James Marcus painting is) - 5 Leech Charms

Bonus Magnum Revolver weapon

The "Magnum Revolver" weapon can be unlocked after you collect 91-99 leech charms and complete the Leech Hunter mini-game with them. After unlocking it - using our "Resident Evil 0 HD Remaster Leech Charms Locations Guide" to get all 100 - the weapon can then be found next to the corpse on the train in the room next to the first save room.

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